Sunday, 15 June 2014

Building spatial algorithms with ModelBuilder of ArcGIS



ModelBuilder of ArcGIS is the most useful tool (or set of tools) I have ever used as a GIS programmer and administrator. The main reason of course is the (very) large set of tools that comes with it. We may not overlook the simplicity in the designing of custom models; the users draw graphically a chart flow of the procedure they want to run and they run it. Moreover, if you get familiar with ModelBuilder you end up building models that you use everyday automating large parts of your daily routine work.
Most people use ModelBuilder as an application for building procedures that simply combine tools from the ArcGIS Toolkit mainly for the manipulation of spatial datasets. This is also how most tutorials describe the use of ModelBuilder, but this alone is not very interesting. Let us see through examples how a user may use ModelBuilder in order to implement spatial algorithms. A theoretical and application-independent justification of the following examples may be found in my paper here. The paper is too technical and theoretical and some people have difficulties reading it so let us see some examples of spatial algorithms implementations in ModelBuilder along with a graphical presentation of each one.
For the next examples we call N a dataset of linear features (arcs) that represent some directed network. The features are categorized in 2 or more categories and the categorization is stored in the attributed of each arcs. N is stored in a geodatabase with spatial indexes but without built topology or any network dataset relationships. One advantage of the next examples is that the user is not require to build topology or other relationships which makes the procedure more efficient.

Problem I: Locate the nodes in N with degree equal to one.
It is a simple problem; in each nodes of degree one (also called free node) there is only one arc attached. These nodes are the ends of dead-end streets in road networks or the terminals in telecommunication networks.

Algorithm I:
1. Create point feature class Point_1 with the endpoints of the arcs in N. Use FeatureVerticesToPoints with the option BOTH_ENDS.
2. Execute Spatial Join, set Point_1 as Join Feature and Target Featureas well. Output the result in class Point_2.
3. Select features from Point_2 where field Join_Count = 1. Output the result in class RESULT; this is the output of the algorithm.



The model runs fast as it performs spatial join among point features and it avoids computing intersections among arcs which is more complex. I have tested it in ArcGIS 10 in a network of 1,000,000 arcs. It ran in less than 5 minutes in a computer of medium capabilities.


Problem II: Locate in N the intersections of arcs that belong in categories 1 and 2.
This is a little more interesting. It is useful when you need to check the connectivity of the network as well as illegal connections. In case category 1 regards highway roads and category 2 unpaved roads, it is critical to know if there are intersections among the features of these two categories in your dataset

Algorithm II:
1. Create classes Cat_1 and Cat_2 using Select tool with the features of categories 1 and 2.
2. Create point feature classes Point_1 and Point_2 with the endpoints of the arcs of the two categories as in Algorithm I.
3. Execute Spatial Join, set Point_1 as Join feature class and Point_2 as Target. Output the result in class JOIN_RESULT.
4. Select the features from JOIN_RESULT where Join_Count > 0. Output the result in class RESULT; this is the output of the algorithm.



Problem III: Locate the points of no flow in N.
Locate the nodes in N which stand as barriers for network flow. In these nodes, network traffic is either only directed to them or only directed form them. See an instance in the following image.



Algorithm III:
1. Create point feature class Point_1 with the starting endpoints of the arcs. Use FeatureVerticesToPoints with the option END.
2. Create point feature class Point_2 with the ending endpoints of the arcs. Use FeatureVerticesToPoints with the option START.
3. Execute Spatial Join, set Point_1 as Join feature class and Point_2 as Target. Output the result in class JOIN_RESULT.
4. Select the features from JOIN_RESULT where Join_Count = 0. Output the result in class RESULT; this is the output of the algorithm.



The main idea in Algorithm 3 is that in nodes with normal flow, there is at least an ending point of an arc that leads the traffic to the node and at least a starting point of an arc that takes the traffic from it.



http://wmsviewer-rodis.rhcloud.com/

Thursday, 1 May 2014

How to reduce a spatial problem to an easier one

The reduction of the computation of a problem A to the computation of an easier problem B is a traditional method of building a more efficient algorithm for the resolution of A, especially useful when A is computationally hard. This method is efficient when it comes to spatial analysis and spatial query problems.
Spatial query problems regard the spatial relationships of some set of objects S in a dataset E with some other set of objects S’ in dataset E’. Of course E and E’ may be the same set and in this case we talk about detection of spatial autocorellation or of overlapping features in E. One reason why such problems are sometimes hard to solve, especially for large datasets, is the nature of the spatial objects. More complex spatial objects require more complex spatial queries. The complexity of a spatial object is proportional to its dimensions and geometry.
In a paper of mine that you may find in arxiv.org here I discuss a method that I have developed to work around this issue and it has been very useful to me in GIS applications. I call this method Geometrical Reduction. It is based in the notion of mapping reduction and it regards the reduction of the computation of a spatial query in dataset E to the computation of a spatial query in dataset J where the objects in J have simpler geometry than those in E. When applied in GIS, it is required to produce dataset J analyzing the geometry of the objects in E
For instance, if the objects in E are polygons then J may consist of lines produced from the edges of the polygons. Then the problem of detection of overlapping edges in E is reduced to the problem of intersecting lines in J.
Next, let us define which reductions are valid between object classes.

Geometrical Reduction of object classes
A computable function g reduces geometrically n-dimensional object class A to d-dimensional object class B, AG B, if for every object o in A <=> object g(o) in B.

Then Geometrical Reduction is defined as follows.

Geometrical Reduction of spatial relationships
Spatial relationship S(A, C) is geometrically reducible to spatial relationship P(B, D), written S(A, C) ≤G P(B, D), if AG B and CG D and if S(A, C) is satisfied when P(B, D) is satisfied and P(B, D) is satisfied when S(A, C) is satisfied.

Geometrical reduction theorem
The problem R of deciding if a spatial relationship P(B, D) is valid in dataset E is mapping reducible to problem V of deciding if a spatial relationship S(A, C) is valid in dataset J, if P(B, D) ≤G S(A, C) and if there is a computable function h that decides V.

In my paper I study the problem of detection of connection errors in networks of linear features and especially in hierarchical networks and I use geometrical reduction in order to build efficient algorithms even for large datasets.


https://wms-viewer-online.appspot.com/

Thursday, 6 March 2014

Use dynamically placed editable elements in Android Table Layout

It may be very useful if in an activity of an Android application, the user is allowed to define dynamically the number of elements in a Table Layout. These elements maybe editable like Check Boxes, Edit Text fields or Spinners. After the user interacts with these elements the data are passed to the next activity generating some results.
Here is an example of an application in the first activity of which the user is allowed to define the number of CheckBoxes that will appear in a Table Layouts in the next activity. Then, the user may check some boxes and this will affect the text appearing in the final activity. The text in the final activity is a binary string where 1 stands for a checked corresponding CheckBox and 0 for an unchecked one.
I must give credit to the useful ideas found in the answers of a post of stackoverflow; find it is here.
In the main activity it is enough to place an EditText field in which the user will enter the desired number of CheckBoxes and a button that will activate an intent like the following which will send the number to the next activity.

        EditText editText1 = (EditText) findViewById(R.id.editText1);
        fnum=Integer.parseInt(editText1.getText().toString());
        Intent intent1 = new Intent(MainActivity.this, TableActivity.class);
        intent1.putExtra(DATA, fnum);
        startActivity(intent1);

In the next activity I form a layout with a scrollable Table Layout

     <ScrollView
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_below="@+id/TextView02"
        android:layout_above="@+id/button1" >

    <TableLayout
        android:id="@+id/table1"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_below="@+id/TextView02"
        android:layout_marginTop="30dp"
        android:layout_above="@+id/button1" >
    </TableLayout>
    </ScrollView>

Then in the Table Layout, there is a number of Check Boxes dynamically placed using a loop to add it in a Table Row.

       public class TableActivity extends Activity {
       public final static String LIST = "com.TableActivity.LIST";
       int fnum;
      TableLayout table;
      int[] data;
  
    @Override
       protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_table);
      
        Intent intent1 = getIntent();
        fnum=intent1.getIntExtra(MainActivity.DATA, 0);
        table = new TableLayout(this);
        for (int i = 0; i < fnum; i++) {
            TableRow row = new TableRow(this);
            CheckBox checkbox = new CheckBox(this);
            checkbox.setText("Box #"+Integer.toString(i+1));                   
            row.addView(checkbox);
            table.addView(row);
          }

        TableLayout tablelayout = (TableLayout) findViewById(R.id.table1);
        tablelayout.addView(table);
        }

Also I use a method in order to pass in the next activity the information of whether each Check Box is checked or not.

           public void done(View view){
            data=new int[fnum];
            TableLayout tablelayout1 = (TableLayout) table;
           
            for(int i=0;i<fnum;i++){
                TableRow tablerow = (TableRow) tablelayout1.getChildAt(i);
                CheckBox checkbox = (CheckBox) tablerow.getChildAt(0);
                if(checkbox.isChecked()){
                    data[i] = 1;
            }
            else{
                data[i]=0;
            }       
          }

It is easy to show the result in the last activity.

        Intent intent1 = getIntent();
        data=intent1.getIntArrayExtra(TableActivity.LIST);
        String s=Arrays.toString(data);
        TextView textView = (TextView) findViewById(R.id.testView);
        textView.setTextSize(20);
        textView.setText(s);

You may find the layout and java source files here.